Manastorm: Arena of Legends is a real time strategy game in Early Access. The game is still in soft-launch and we are doing our best to improve and provide the best experience to our players. We have a lot of plans for the game and we are counting on your support and feedback. I was officially in the team in Mid 2018, when the game had been developed for a year and was in its Beta stage. My role was to improve their UI style, layout and screen flow without much interference of the development time. I did an internal presentation about "UI Methodology of Manastorm" during MyTonaCon 2019 on the 13th June. It took me a month to prepare! Overall it was a nice exercise for me to write out my thinking design vividly and share it to everyone. Here are some of the slides that I can reveal online: To my surprise, I won in the "Game Design" category! If a stage fright and poor speaker like me able to do it, you can do it too! 💪 To be honest, I was nervous and looked at my script most of the time. But in the end, I am glad I was able to conquer my own fear! I realized when I am out there with a main focus of sharing what I think is important, I was able to put aside my fear and being with the people around me. Here's a video of the Manastorm exhibition show! I was amazed how it turned out. My best moment to come to Russia, Yakutsk is to meet my teammates! We had been communicated one another through messages or video call. I do not know how they look like and their personalities until I was able to talk to them face to face.
Manastorm Team is by far my favorite game development team. They are humble, open-minded, professional and fun to work with. Even though we work together in different countries, I feel connected to them. They have my respect. Hope we continue to grow and be even awesome together.
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